| 1.10.0 - was 1.9.x "Break the world" Veröffentlichung: 2003-12-09
 Protokoll: BZFS1910
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		|  | Server side world param (bzdb) file [clo] von: Dave Brosius
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		| Control spawn on buildings with -sb von: Frank Thilo
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		| Initial Docbook documentation von: Sean Morrison
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		| Persistent bans with -banfile <filename> von: Lars Luthman
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		| Streamroll collision detection is now compressed in height von: Alfredo Tupone
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		| Rendering options are actuated immediately von: Alfredo Tupone
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		| Height of base thickness (in world files) goes over the wire von: Alfredo Tupone
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		| Fixed collision-detection for many cases 
	von: Alfredo TuponeFalling through floor when laggingBeing stuck when tank expandsShot going into the groundCollision with pyramids | 
	
		| Avoiding stuck on connection von: Alfredo Tupone
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		| Web/Database based list server von: Alfredo Tupone, ...
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		| Fixed bugs in the bzfs manual and the bzfs help output von: KR (through Lars)
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		| Save world files from the client von: Dave Brosius
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		| Drop flags on pause after timeout von: Sean Morrison
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		| Set size of shots on radar von: Sean Morrison
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		| Server spawn positions von: Dave Brosius
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		| Added client-side automatic team selection von: Alfredo Tupone, Sean Morrison
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		| Calc jitter based on client timestamps in MsgPlayerUpdate von: Frank Thilo
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		| Add /reset var server cmd von: Dave Brosius
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		| Add /set var value server cmd von: Dave Brosius
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		| Improved /ban /banlist added reason and time parsing von: Dennis Pedersen
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		| Shortened GM to 0.95 normal shot (tunable) von: Tim Riker
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		| Tarball now supports "rpm -tb <foo>.tar.gz" von: Tim Riker
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		| Bzfs uses 1 port instead of 2 von: Alfredo Tupone
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		| Bzflag is officially assigned port 5154 as default von: IANA, Tim Riker
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		| Bots (-solo) game is by far more playable von: Alfredo Tupone
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		| Added client-side chat filtering von: Sean Morrison
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		| Configuration files and cache is stored in ~/.bzf/ on *IX von: Lars Luthman
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		| Added team ID to shots for TK reasons (1.9.2) von: Jeff Myers
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		| Changed version numbers to be xx.xx.xx and display the build OS & Date von: Jeff Myers & others for auto tools
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		| Added voting system with /poll, /vote, and /veto commands von: Sean Morrison
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		| Added bzadmin von: Lars Luthman
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		| Munitions now bounce off buildings/ground in z direction von: Dave Brosius
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		| World object and -worldsize parameters von: Jeff Myers
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		| MsgTeamUpdate, MsgFlagUpdate coalesced von: Dave Brosius
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		| Burrow Flag von: Dave Brosius
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		| Observer is a first class team von: Dave Brosius
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		| AutoPilot from 1.8 von: Dave Brosius
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		| Thief Flag von: Dave Brosius
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		| MsgPlayerUpdate now has order, reject ooo packets von: Dave Brosius
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		| Removed old UDP queueing code and headers von: Micah Dowty
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		| Convert closed FlagIds to flexible FlagType's von: Micah Dowty, Dave Brosius, Tim Riker
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		| Add back PNG support from 1.8 von: Dave Brosius, Sean Morrison
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		| Add back BZDB from 1.8 von: David Trowbridge, Dave Brosius
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		| Seer, Masquerade Flags von: Dave Brosius
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		| Don't broadcast single player messages von: Dave Brosius
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		| Customizable map size in maps von: Jeff Myers
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		| Drive and Shoot thru options in maps von: Jeff Myers
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		| Show Team kill score in Scoreboard von: Dave Brosius
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		| Beginnings of flag 'negotiation' von: Dave Brosius
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		| Pass reason in MsgKilled, add support for SR noise von: Dave Brosius
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		| Remove unnecessary MsgScore from player to server von: Dave Brosius
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		| Remove old lag pings von: Dave Brosius
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		| BeOS port von: François Revol
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		| Collision detection fixes von: David Trowbridge, Jeff Myers
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		| PlayerId -> ubyte von: David Trowbridge, Frank Thilo
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		| Get rid of reconnect port von: David Trowbridge
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		| Hunt opponent in HUD von: Adam Krell, David Trowbridge
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		| Flag system cleanup von: Dave Brosius
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		| Server-side callsign and improved chat filtering von: Sean Morrison
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		| Rabbit game style von: David Trowbridge, Dave Brosius
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