| 2.0.0 "Falcor's Despair" Veröffentlichung: 2005-01-17
 Protokoll: BZFS0026
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		|  | Added a .desktop file von: David Trowbridge
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		| Tool for converting obj to bzw von: Jeff Myers
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		| Addition of converted ProFont font von: Andrew Keyser
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		| Added a file syntax section to bzw.5 von: Fred Cods
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		| Added a bzw.5 manpage to document world file format von: Sean Morrison
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		| Added /quit command von: Angelina Carlton
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		| Display player addr on join to admins von: Sean Morrison
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		| Make -debug a public client option von: Frank Thilo
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		| Communicate autopilot state, display in scoreboard von: Frank Thilo
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		| Observer counts and match times added to game queries von: David Vuorio
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		| Central authentication von: Tim Riker
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		| Avoid transfer flag cheat von: Alfredo Tupone
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		| Cheat client flag obfuscation and hiding von: Alfredo Tupone
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		| Added strong authentication via Kerberos von: Alfredo Tupone
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		| BZFlag renders frames and accepts commands during joining von: Alfredo Tupone
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		| Lag is computed only after entering game von: Alfredo Tupone
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		| CTF world used for FFA make bases into boxes von: Alfredo Tupone
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		| Allow elevated bases even without -fb von: Alfredo Tupone
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		| Added optional duration option to /countdown von: Sean Morrison
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		| Added shot mismatch cheat auto-kicking von: Julio Jimenez
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		| Improved double-jump response von: Anonymous
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		| Added physics drivers von: Anonymous
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		| Unlimited altimeter height von: Steve Krenzel
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		| Added /uptime command to print elapsed running time von: Angelina Carlton
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		| Countdown command now shows players 10 sec countdown von: Angelina Carlton
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		| Added a flapping sound for the wings flag von: Sean Morrison
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		| Adding ability to load world from url (http, ftp, file) von: Alfredo Tupone
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		| Reduce network load by buffering UDP packet (no delay) von: Alfredo Tupone
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		| Allow server to control lat and long (-synclocation) von: Daniel Remenak
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		| Added tank spawn expansion effect von: Anonymous
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		| Added tank squishiness von: Anonymous, Dave Brosius
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		| Added animated effects for T, N, TH, O, and CL flags von: Anonymous
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		| BZAdmin now tells more specific reasons why it could not connect von: Ian Agar
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		| MOTD from the master server von: Jeff Myers, Daniel Remenak, Frank Thilo
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		| Add generic URL retrieval class von: Jeff Myers, Alfredo Tupone
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		| Windows Multimedia and DirectInput joystick support von: Daniel Remenak
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		| Bzfs can now announce to multiple public list servers von: Sean Morrison
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		| Global public server bans von: Jeff M., Alfredo T., Daniel R., Sean M., Bryan J.
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		| Linux event device joystick and force feedback support von: Micah Dowty
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		| Inform banned users of reason, originator, and source on login von: Jeff Myers
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		| Added the SHORTBAN bzfs privilege von: Anonymous, Daniel Leeds
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		| Added /date and /time to request server date and time von: Ian Agar
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		| Added arc, cone, and sphere map objects von: Anonymous
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		| Added user specified dynamic colors von: Anonymous
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		| Added user specified texture matrices von: Anonymous
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		| Improved BSP splitting algorithm von: Anonymous
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		| Added /part command for disconnecting from server von: Angelina Carlton
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		| Show status while trying to connect & download world von: Daniel Remenak
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		| Update old configs to avoid broken keybindings von: Daniel Remenak
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		| Config files are stored per-version, using older when needed von: Jeff Myers
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		| Faster tank and shot collision detection using an octree von: Anonymous
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		| Better linewrapping for control panel von: Daniel Remenak
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		| Configurable font size for control panel and scoreboard von: Daniel Remenak
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		| Textures are now reloaded on a mode change for optimal quality von: Jeff Myers
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		| Automatic team joins changed to encourage team-play von: Alfredo Tupone
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		| Fixed dropping flag while jumping from high places von: Alfredo Tupone
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		| Lag stats are now sorted by lag value von: Alfredo Tupone
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		| OpenGL context reloading bug fixed on SDL von: Alfredo Tupone
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		| Roaming switch between player is now consistent von: Alfredo Tupone
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		| Compensating jitter in Dead reckoning von: Alfredo Tupone
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		| Ping packet loss are like high lag for warn/kick von: Alfredo Tupone
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		| ColorBlindness now disable hunt flashing on radar von: Alfredo Tupone
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		| SDL is made default platform, static and shared linkage von: Alfredo Tupone
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		| Fixed bug where players get stuck on flipped pyramids von: Alfredo Tupone
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		| Compressed map data going over the network and into caches von: Anonymous
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		| Options to disable certain /poll's entirely on a server von: Simon Richard Grint
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		| Lighting menu option now has "None / Fast / Best" von: Anonymous
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		| Dev-C++ project files von: Ian Agar, Daniel Remenak, Jeff Myers
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		| Shot accuracy statistics dialog von: Daniel Remenak
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		| Faster zbuffer graphics using octree and dynamic occluders von: Anonymous
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		| Faster startup times by making the SceneDatabase on the fly von: Anonymous
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		| Autocompletion for commands & callsigns (ala bzadmin) von: Ian Agar, Frank Thilo
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		| /clientquery can now be requested on single individuals von: Ian Agar
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		| Added support for irc-like /me actions and /msg messages von: Sean Morrison
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		| Seer flag now can see Invisible Bullets von: Anonymous
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		| Added admin message sounds von: Cameron Mandrake, Sean Morrison
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		| Better shot reflections for non-square pyramids von: Anonymous
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		| Fixed collision detection impalement problem von: Anonymous
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		| Anti perm for pollkick, pollban, kick, ban, deregister von: Sean Morrison
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		| Antipoll bzfs anti perm to protect against poll kick/bans von: Andrew Heyn
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		| Server Start Menu now selects Rabbit Chase styles von: Ian Agar
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		| Tabbed Message Panel von: Scott Wichser, Sean Morrison, Alfredo Tupone
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		| Fonts settable via BZDB von: Daniel Remenak
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		| New font management system and fonts von: Daniel Remenak, Jeff Myers
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		| Reduce network utilization (tolerance) von: Alfredo Tupone, Sean Morrison
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		| WorldWeapons and EntryZones are saved client-side von: Anonymous
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		| Improved client map saves using map 'options' von: Anonymous
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		| Autopilot is now capable of playing CTF von: Ian Agar
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		| Bzadmin can now send and receive team and admin messages von: Lars Luthman
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		| Added waterLevel (water-like feature for maps) von: Anonymous
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		| Added _noShadows (to disable shadows on a server) von: Anonymous
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		| Bzadmin's curses menu will now update automagically von: Lars Luthman
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		| Added message filter editor for bzadmin using menu or cmds von: Lars Luthman
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		| Added team flag safety zones von: Anonymous
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		| Added MsgScoreOver and MsgTimeUpdate to BZAdmin von: Ian Agar
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		| Have BZAdmin allow whitespace in callsign and host von: Ian Agar
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		| Prevent message flooding/spamming von: Ian Agar
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		| Consolidated polling system bzfs options (-poll) von: Ian Agar, Sean Morrison
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		| Improved server pause cheat detection and reporting von: Ian Agar, Sean Morrison
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		| Changed the way Roaming keys drives the Observer von: Alfredo Tupone
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		| Fixing cross-correlation between driving keys von: Alfredo Tupone
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		| Added configuration of driving keys von: Alfredo Tupone
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		| Server is now valgrind-happy von: Alfredo Tupone, Daniel Remenak, Sean Morrison
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		| Limit quick rejoins von: Anonymous
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		| Added 'options' section to world maps von: Anonymous
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		| Added the '-set <name> <value>' option to bzfs von: Anonymous
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		| Throw away bad or early links in world files von: Tim Riker
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		| Added Record/Replay feature von: Anonymous
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		| Added Random teleporter destinations von: Anonymous
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		| Poll to reset flags and Poll-cheating prevention von: Ian Agar
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		| Flag and Tank Entry Zones von: Dave Brosius
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		| Spawn improvements von: Dave Brosius, Daniel Remenak
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		| Added MAC's Agility (aka Dodge) flag von: Sean Morrison
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		| QuickTurn flag symbol changed from A to QT von: Sean Morrison
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		| Added MAC's handicap game style von: Sean Morrison
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		| Added ReverseControls bad flag von: Sean Morrison
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		| Added Wings good flag von: Dave Brosius
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		| Added BZDB variables to allow for more realistic friction von: Nils McCarthy
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		| Added ForwardOnly and ReverseOnly bad flags von: Sean Morrison
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		| No Jumping and Trigger Happy flags von: Nils McCarthy
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		| Server option to disallow autopilot von: Nils McCarthy
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		| SDL interface to audio/video/input von: Tupone Alfredo
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		| /clientquery (was CLIENTQUERY) moved to server von: Daniel Remenak
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		| "Leave Game" menu item to leave a game without quitting von: Daniel Remenak
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		| Allow user to force input device to that of their choosing von: Daniel Remenak
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		| Tanks can drive over bumps von: Dave Brosius
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		| Remove Building scene nodes laying on the ground (or lower) von: Dave Brosius
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		| Rip out ref counted texture system, TM controls this now von: Dave Brosius
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		| Added Admin Message Queue von: Michael Hoffman
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