1.10.0 - was 1.9.x "Break the world" Release date: 2003-12-09 Protocol: BZFS1910 |
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Server side world param (bzdb) file [clo]
by: Dave Brosius
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Control spawn on buildings with -sb
by: Frank Thilo
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Initial Docbook documentation
by: Sean Morrison
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Persistent bans with -banfile <filename>
by: Lars Luthman
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Streamroll collision detection is now compressed in height
by: Alfredo Tupone
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Rendering options are actuated immediately
by: Alfredo Tupone
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Height of base thickness (in world files) goes over the wire
by: Alfredo Tupone
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Fixed collision-detection for many cases
- Falling through floor when lagging
- Being stuck when tank expands
- Shot going into the ground
- Collision with pyramids
by: Alfredo Tupone
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Avoiding stuck on connection
by: Alfredo Tupone
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Web/Database based list server
by: Alfredo Tupone, ...
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Fixed bugs in the bzfs manual and the bzfs help output
by: KR (through Lars)
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Save world files from the client
by: Dave Brosius
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Drop flags on pause after timeout
by: Sean Morrison
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Set size of shots on radar
by: Sean Morrison
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Server spawn positions
by: Dave Brosius
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Added client-side automatic team selection
by: Alfredo Tupone, Sean Morrison
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Calc jitter based on client timestamps in MsgPlayerUpdate
by: Frank Thilo
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Add /reset var server cmd
by: Dave Brosius
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Add /set var value server cmd
by: Dave Brosius
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Improved /ban /banlist added reason and time parsing
by: Dennis Pedersen
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Shortened GM to 0.95 normal shot (tunable)
by: Tim Riker
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Tarball now supports "rpm -tb <foo>.tar.gz"
by: Tim Riker
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Bzfs uses 1 port instead of 2
by: Alfredo Tupone
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Bzflag is officially assigned port 5154 as default
by: IANA, Tim Riker
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Bots (-solo) game is by far more playable
by: Alfredo Tupone
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Added client-side chat filtering
by: Sean Morrison
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Configuration files and cache is stored in ~/.bzf/ on *IX
by: Lars Luthman
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Added team ID to shots for TK reasons (1.9.2)
by: Jeff Myers
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Changed version numbers to be xx.xx.xx and display the build OS & Date
by: Jeff Myers & others for auto tools
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Added voting system with /poll, /vote, and /veto commands
by: Sean Morrison
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Added bzadmin
by: Lars Luthman
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Munitions now bounce off buildings/ground in z direction
by: Dave Brosius
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World object and -worldsize parameters
by: Jeff Myers
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MsgTeamUpdate, MsgFlagUpdate coalesced
by: Dave Brosius
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Burrow Flag
by: Dave Brosius
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Observer is a first class team
by: Dave Brosius
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AutoPilot from 1.8
by: Dave Brosius
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Thief Flag
by: Dave Brosius
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MsgPlayerUpdate now has order, reject ooo packets
by: Dave Brosius
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Removed old UDP queueing code and headers
by: Micah Dowty
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Convert closed FlagIds to flexible FlagType's
by: Micah Dowty, Dave Brosius, Tim Riker
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Add back PNG support from 1.8
by: Dave Brosius, Sean Morrison
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Add back BZDB from 1.8
by: David Trowbridge, Dave Brosius
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Seer, Masquerade Flags
by: Dave Brosius
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Don't broadcast single player messages
by: Dave Brosius
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Customizable map size in maps
by: Jeff Myers
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Drive and Shoot thru options in maps
by: Jeff Myers
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Show Team kill score in Scoreboard
by: Dave Brosius
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Beginnings of flag 'negotiation'
by: Dave Brosius
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Pass reason in MsgKilled, add support for SR noise
by: Dave Brosius
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Remove unnecessary MsgScore from player to server
by: Dave Brosius
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Remove old lag pings
by: Dave Brosius
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BeOS port
by: François Revol
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Collision detection fixes
by: David Trowbridge, Jeff Myers
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PlayerId -> ubyte
by: David Trowbridge, Frank Thilo
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Get rid of reconnect port
by: David Trowbridge
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Hunt opponent in HUD
by: Adam Krell, David Trowbridge
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Flag system cleanup
by: Dave Brosius
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Server-side callsign and improved chat filtering
by: Sean Morrison
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Rabbit game style
by: David Trowbridge, Dave Brosius
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