First database update: 2006-10-27 17:10:03 UTC
Last database update: 4 min :o)
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Release Name Release Date Protocol Changelog Entries
2.4.27 --- --- --- 12
2.4.26 Tanksgiving 2022-11-20 BZFS0221 7
2.4.24 Thank you for your input 2022-03-08 BZFS0221 5
2.4.22 Eyes are windows to your SDL 2021-02-27 BZFS0221 6
2.4.20 Do You See What I See? 2020-04-24 BZFS0221 31
2.4.18 Do You Hear What I Hear? 2018-10-18 BZFS0221 1
2.4.16 Reduce, Reuse, Replay 2018-09-23 BZFS0221 6
2.4.14 Hello Motto 2018-05-02 BZFS0221 25
2.4.12 Silence is Golden 2017-10-29 BZFS0221 22
2.4.10 This is How We Roll 2017-03-12 BZFS0221 13
2.4.8 Sixteen 2016-10-10 BZFS0221 9
2.4.6 Eight, Our Codebase is Overweight 2016-06-26 BZFS0221 13
2.4.4 Be My Valentank 2016-02-14 BZFS0221 109
2.4.2 Doomsday Edition 2012-07-28 BZFS0221 13
2.4.0 Wake the Dead 2011-07-03 BZFS0221 33
2.0.16 No Foolin' 2010-04-01 BZFS0026 12
2.0.14 This isn't the release you are looking for. 2010-02-15 BZFS0026 22
2.0.12 The release without a name. 2008-06-25 BZFS0026 22
2.0.10 Never Say Never 2007-11-16 BZFS0026 63
2.0.8 Oops, Happy Mother's Day 2006-05-13 BZFS0026 6
2.0.6 Good enough for now 2006-04-09 BZFS0026 29
2.0.4 Shiny 2005-09-30 BZFS0026 69
2.0.2 Queen of Maybe 2005-03-18 BZFS0026 42
2.0.0 Falcor's Despair 2005-01-17 BZFS0026 129
1.10.8 lightning strikes back - list server returns 2004-10-05 BZFS1910 3
1.10.6 the little hop 2004-05-14 BZFS1910 15
1.10.4 not a smurf 2004-01-24 BZFS1910 62
1.10.2 --- 2003-12-23 BZFS1910 27
1.10.0 - was 1.9.x Break the world 2003-12-09 BZFS1910 60
1.7g2 - was 1.7g1 Steely Eyed Banana 2003-06-17 BZFS107e 38
1.7g0 - was 1.7e7 Holy Dancing Monkeys 2002-12-08 BZFS107e 25
1.7e6 - was 1.7e5 Armoured Smashing Fist 2002-06-19 BZFS107e 46
1.7e4 - was 1.7e3 --- 2001-11-27 BZFS107e 35
1.7e2 --- 2001-04-17 BZFS107e 6
1.7e1 --- 2001-03-10 BZFS107e 24
1.7e - release 000 --- 2001-01-26 BZFS107e 16
1.7d - release 9 --- 2000-02-01 BZFS107d 3
1.7d - release 8 --- --- --- 7
1.7d - release 7 --- --- --- 13
1.7d - release 6 --- --- --- 12
1.7d - release 5 --- --- --- 16
1.7d - release 4 --- --- --- 7
1.7d - release 3 --- --- --- 9
1.7d - release 2 --- --- --- 3
1.7d - release 1 --- --- --- 5
1.7c - release 2 patch 3 --- 1999-06-13 BZFS107c 4
1.7c - release 2 patch 2 --- 1999-06-13 BZFS107c 1
1.7c - release 2 patch 1 --- 1999-06-13 BZFS107c 5
1.7c - release 2 --- 1999-06-13 BZFS107c 18
1.7c - release 1 --- --- --- 1
1.6 --- 1997-07-17 --- 0
1.5a --- 1997-03-27 --- 0


2.0.0 "Falcor's Despair"
Release date: 2005-01-17
Protocol: BZFS0026
  Added a .desktop file
by: David Trowbridge
Tool for converting obj to bzw
by: Jeff Myers
Addition of converted ProFont font
by: Andrew Keyser
Added a file syntax section to bzw.5
by: Fred Cods
Added a bzw.5 manpage to document world file format
by: Sean Morrison
Added /quit command
by: Angelina Carlton
Display player addr on join to admins
by: Sean Morrison
Make -debug a public client option
by: Frank Thilo
Communicate autopilot state, display in scoreboard
by: Frank Thilo
Observer counts and match times added to game queries
by: David Vuorio
Central authentication
by: Tim Riker
Avoid transfer flag cheat
by: Alfredo Tupone
Cheat client flag obfuscation and hiding
by: Alfredo Tupone
Added strong authentication via Kerberos
by: Alfredo Tupone
BZFlag renders frames and accepts commands during joining
by: Alfredo Tupone
Lag is computed only after entering game
by: Alfredo Tupone
CTF world used for FFA make bases into boxes
by: Alfredo Tupone
Allow elevated bases even without -fb
by: Alfredo Tupone
Added optional duration option to /countdown
by: Sean Morrison
Added shot mismatch cheat auto-kicking
by: Julio Jimenez
Improved double-jump response
by: Anonymous
Added physics drivers
by: Anonymous
Unlimited altimeter height
by: Steve Krenzel
Added /uptime command to print elapsed running time
by: Angelina Carlton
Countdown command now shows players 10 sec countdown
by: Angelina Carlton
Added a flapping sound for the wings flag
by: Sean Morrison
Adding ability to load world from url (http, ftp, file)
by: Alfredo Tupone
Reduce network load by buffering UDP packet (no delay)
by: Alfredo Tupone
Allow server to control lat and long (-synclocation)
by: Daniel Remenak
Added tank spawn expansion effect
by: Anonymous
Added tank squishiness
by: Anonymous, Dave Brosius
Added animated effects for T, N, TH, O, and CL flags
by: Anonymous
BZAdmin now tells more specific reasons why it could not connect
by: Ian Agar
MOTD from the master server
by: Jeff Myers, Daniel Remenak, Frank Thilo
Add generic URL retrieval class
by: Jeff Myers, Alfredo Tupone
Windows Multimedia and DirectInput joystick support
by: Daniel Remenak
Bzfs can now announce to multiple public list servers
by: Sean Morrison
Global public server bans
by: Jeff M., Alfredo T., Daniel R., Sean M., Bryan J.
Linux event device joystick and force feedback support
by: Micah Dowty
Inform banned users of reason, originator, and source on login
by: Jeff Myers
Added the SHORTBAN bzfs privilege
by: Anonymous, Daniel Leeds
Added /date and /time to request server date and time
by: Ian Agar
Added arc, cone, and sphere map objects
by: Anonymous
Added user specified dynamic colors
by: Anonymous
Added user specified texture matrices
by: Anonymous
Improved BSP splitting algorithm
by: Anonymous
Added /part command for disconnecting from server
by: Angelina Carlton
Show status while trying to connect & download world
by: Daniel Remenak
Update old configs to avoid broken keybindings
by: Daniel Remenak
Config files are stored per-version, using older when needed
by: Jeff Myers
Faster tank and shot collision detection using an octree
by: Anonymous
Better linewrapping for control panel
by: Daniel Remenak
Configurable font size for control panel and scoreboard
by: Daniel Remenak
Textures are now reloaded on a mode change for optimal quality
by: Jeff Myers
Automatic team joins changed to encourage team-play
by: Alfredo Tupone
Fixed dropping flag while jumping from high places
by: Alfredo Tupone
Lag stats are now sorted by lag value
by: Alfredo Tupone
OpenGL context reloading bug fixed on SDL
by: Alfredo Tupone
Roaming switch between player is now consistent
by: Alfredo Tupone
Compensating jitter in Dead reckoning
by: Alfredo Tupone
Ping packet loss are like high lag for warn/kick
by: Alfredo Tupone
ColorBlindness now disable hunt flashing on radar
by: Alfredo Tupone
SDL is made default platform, static and shared linkage
by: Alfredo Tupone
Fixed bug where players get stuck on flipped pyramids
by: Alfredo Tupone
Compressed map data going over the network and into caches
by: Anonymous
Options to disable certain /poll's entirely on a server
by: Simon Richard Grint
Lighting menu option now has "None / Fast / Best"
by: Anonymous
Dev-C++ project files
by: Ian Agar, Daniel Remenak, Jeff Myers
Shot accuracy statistics dialog
by: Daniel Remenak
Faster zbuffer graphics using octree and dynamic occluders
by: Anonymous
Faster startup times by making the SceneDatabase on the fly
by: Anonymous
Autocompletion for commands & callsigns (ala bzadmin)
by: Ian Agar, Frank Thilo
/clientquery can now be requested on single individuals
by: Ian Agar
Added support for irc-like /me actions and /msg messages
by: Sean Morrison
Seer flag now can see Invisible Bullets
by: Anonymous
Added admin message sounds
by: Cameron Mandrake, Sean Morrison
Better shot reflections for non-square pyramids
by: Anonymous
Fixed collision detection impalement problem
by: Anonymous
Anti perm for pollkick, pollban, kick, ban, deregister
by: Sean Morrison
Antipoll bzfs anti perm to protect against poll kick/bans
by: Andrew Heyn
Server Start Menu now selects Rabbit Chase styles
by: Ian Agar
Tabbed Message Panel
by: Scott Wichser, Sean Morrison, Alfredo Tupone
Fonts settable via BZDB
by: Daniel Remenak
New font management system and fonts
by: Daniel Remenak, Jeff Myers
Reduce network utilization (tolerance)
by: Alfredo Tupone, Sean Morrison
WorldWeapons and EntryZones are saved client-side
by: Anonymous
Improved client map saves using map 'options'
by: Anonymous
Autopilot is now capable of playing CTF
by: Ian Agar
Bzadmin can now send and receive team and admin messages
by: Lars Luthman
Added waterLevel (water-like feature for maps)
by: Anonymous
Added _noShadows (to disable shadows on a server)
by: Anonymous
Bzadmin's curses menu will now update automagically
by: Lars Luthman
Added message filter editor for bzadmin using menu or cmds
by: Lars Luthman
Added team flag safety zones
by: Anonymous
Added MsgScoreOver and MsgTimeUpdate to BZAdmin
by: Ian Agar
Have BZAdmin allow whitespace in callsign and host
by: Ian Agar
Prevent message flooding/spamming
by: Ian Agar
Consolidated polling system bzfs options (-poll)
by: Ian Agar, Sean Morrison
Improved server pause cheat detection and reporting
by: Ian Agar, Sean Morrison
Changed the way Roaming keys drives the Observer
by: Alfredo Tupone
Fixing cross-correlation between driving keys
by: Alfredo Tupone
Added configuration of driving keys
by: Alfredo Tupone
Server is now valgrind-happy
by: Alfredo Tupone, Daniel Remenak, Sean Morrison
Limit quick rejoins
by: Anonymous
Added 'options' section to world maps
by: Anonymous
Added the '-set <name> <value>' option to bzfs
by: Anonymous
Throw away bad or early links in world files
by: Tim Riker
Added Record/Replay feature
by: Anonymous
Added Random teleporter destinations
by: Anonymous
Poll to reset flags and Poll-cheating prevention
by: Ian Agar
Flag and Tank Entry Zones
by: Dave Brosius
Spawn improvements
by: Dave Brosius, Daniel Remenak
Added MAC's Agility (aka Dodge) flag
by: Sean Morrison
QuickTurn flag symbol changed from A to QT
by: Sean Morrison
Added MAC's handicap game style
by: Sean Morrison
Added ReverseControls bad flag
by: Sean Morrison
Added Wings good flag
by: Dave Brosius
Added BZDB variables to allow for more realistic friction
by: Nils McCarthy
Added ForwardOnly and ReverseOnly bad flags
by: Sean Morrison
No Jumping and Trigger Happy flags
by: Nils McCarthy
Server option to disallow autopilot
by: Nils McCarthy
SDL interface to audio/video/input
by: Tupone Alfredo
/clientquery (was CLIENTQUERY) moved to server
by: Daniel Remenak
"Leave Game" menu item to leave a game without quitting
by: Daniel Remenak
Allow user to force input device to that of their choosing
by: Daniel Remenak
Tanks can drive over bumps
by: Dave Brosius
Remove Building scene nodes laying on the ground (or lower)
by: Dave Brosius
Rip out ref counted texture system, TM controls this now
by: Dave Brosius
Added Admin Message Queue
by: Michael Hoffman
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