| # | Name | Kategorie | Typ | Schüsse | 
	
		| #1 | Acceleration (D) | good | unstable | Standard | 
	
		| Tank accelerates faster. Good for dodging. [also called: Dodge Thrust; replaced by Agility (A)] added before: 
never been released (2003-11-20 16:23:22 UTC)
 removed after:
			never been released (2003-11-20 19:31:54 UTC)
 | 
	
		| #2 | Agility (A) | good | unstable | Normal | 
	
		| Tank is quick and nimble making it easier to dodge. added before: 
1.10.6 (2004-03-07 09:52:36 UTC)
 removed after:
			still part of the current code
 | 
	
		| #3 | Blindness (B) | bad | sticky | Normal | 
	
		| Can't see out window. Radar still works. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #4 | Blue Team (B*) | blue | normal | Normal | 
	
		| If it's yours, prevent other teams from taking it. If it's not take it to your base to capture it! added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #5 | Bouncy (BY) | bad | sticky | Normal | 
	
		| Tank can't stop bouncing. added before: 
1.10.6 (2004-03-06 04:18:34 UTC)
 removed after:
			still part of the current code
 | 
	
		| #6 | Burrow (BU) | good | unstable | Normal | 
	
		| Tank burrows underground, impervious to normal shots, but can be steamrolled by anyone! added before: 
1.10.0 - was 1.9.x (2003-08-03 08:46:01 UTC)
 removed after:
			still part of the current code
 | 
	
		| #7 | Cloaked Shot (CS) | good | unstable | Cloaked | 
	
		| Shots are invisible out-the-window. Still visible on radar. Glow is still visible out-the-window. Watch out for ricochet! added before: 
2.0.12 (2008-03-26 23:04:41 UTC)
 removed after:
			2.0.16 (2011-05-31 06:51:46 UTC)
 | 
	
		| #8 | Cloaking (CL) | good | unstable | Normal | 
	
		| Makes your tank invisible out-the-window. Still visible on radar. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #9 | Colorblindness (CB) | bad | sticky | Normal | 
	
		| Can't tell team colors. Don't shoot teammates! added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #10 | Forward Only (FO) | bad | sticky | Normal | 
	
		| Can't drive in reverse. added before: 
1.10.6 (2004-02-27 03:50:38 UTC)
 removed after:
			still part of the current code
 | 
	
		| #11 | Genocide (G) | good | unstable | Normal | 
	
		| Killing one tank kills that tank's whole team. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #12 | Green Team (G*) | green | normal | Normal | 
	
		| If it's yours, prevent other teams from taking it. If it's not take it to your base to capture it! added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #13 | Guided Missile (GM) | good | unstable | Special | 
	
		| Shots track a target. Lock on with right button. Can lock on or retarget after firing. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #14 | High Speed (V) | good | unstable | Normal | 
	
		| Tank moves faster. Outrun bad guys. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #15 | Identify (ID) | good | unstable | Normal | 
	
		| Identifies type of nearest flag. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #16 | Invisible Bullet (IB) | good | unstable | Normal | 
	
		| Your shots don't appear on other radars. Can still see them out window. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #17 | Jamming (JM) | bad | sticky | Normal | 
	
		| Radar doesn't work. Can still see. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #18 | Jumping (JP) | good | unstable | Normal | 
	
		| Tank can jump. Use Tab key. Can't steer in the air. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #19 | Lag (LG) | bad | sticky | Standard | 
	
		| Player sees extra lag. [two tries to implement it; discarded both times] added before: 
never been released (2004-10-18 06:00:39 UTC)
 removed after:
			never been released (2005-01-15 08:27:30 UTC)
 | 
	
		| #20 | Laser (L) | good | unstable | Special | 
	
		| Shoots a laser. Infinite speed and range but long reload time. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #21 | Left Turn Only (<-) | bad | sticky | Standard | 
	
		| Can't turn left. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			1.7g2 - was 1.7g1 (2003-07-09 09:58:28 UTC)
 | 
	
		| #22 | Left Turn Only (LT) | bad | sticky | Normal | 
	
		| Can't turn right. added before: 
1.10.0 - was 1.9.x (2003-07-09 09:58:28 UTC)
 removed after:
			still part of the current code
 | 
	
		| #23 | Low Gravity (LG) | good | unstable | Standard | 
	
		| The gravity is reduced. Tank jumps higher, falls slower. added before: 
2.0.10 (2006-11-18 22:53:12 UTC)
 removed after:
			2.0.16 (2011-05-31 06:51:46 UTC)
 | 
	
		| #24 | Machine Gun (MG) | good | unstable | Special | 
	
		| Very fast reload and very short range. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #25 | Masquerade (MQ) | good | unstable | Normal | 
	
		| In opponent's hud, you appear as a teammate. added before: 
1.10.0 - was 1.9.x (2003-07-08 06:51:46 UTC)
 removed after:
			still part of the current code
 | 
	
		| #26 | Momentum (M) | bad | sticky | Normal | 
	
		| Tank has inertia. Acceleration is limited. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #27 | Narrow (N) | good | unstable | Normal | 
	
		| Tank is super thin. Very hard to hit from front but is normal size from side. Can get through small openings. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #28 | No Jumping (NJ) | bad | sticky | Normal | 
	
		| Tank can't jump. added before: 
1.10.6 (2004-02-25 23:41:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #29 | Obesity (O) | bad | sticky | Normal | 
	
		| Tank becomes very large. Can't fit through teleporters. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #30 | Oscillation Overthruster (OO) | good | unstable | Normal | 
	
		| Can drive through buildings. Can't back up or shoot while inside. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #31 | Phantom Zone (PZ) | good | unstable | Special | 
	
		| Teleporting toggles Zoned effect. Zoned tank can drive through buildings. Zoned tank shoots Zoned bullets and can't be shot (except by superbullet, shock wave, and other Zoned tanks). added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #32 | Purple Team (P*) | purple | normal | Normal | 
	
		| If it's yours, prevent other teams from taking it. If it's not take it to your base to capture it! added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #33 | Quick Turn (A) | good | unstable | Standard | 
	
		| Tank turns faster.  Dodge quicker. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			1.10.4 (2004-03-07 09:40:18 UTC)
 | 
	
		| #34 | Quick Turn (QT) | good | unstable | Normal | 
	
		| Tank turns faster. Good for dodging. added before: 
1.10.6 (2004-03-07 09:40:18 UTC)
 removed after:
			still part of the current code
 | 
	
		| #35 | Rapid Fire (F) | good | unstable | Special | 
	
		| Shoots more often. Shells go faster but not as far. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #36 | Red Team (R*) | red | normal | Normal | 
	
		| If it's yours, prevent other teams from taking it. If it's not take it to your base to capture it! added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #37 | Reversecontrols (RC) | bad | sticky | Normal | 
	
		| Tank driving controls are reversed. added before: 
1.10.6 (2004-03-05 20:12:52 UTC)
 removed after:
			still part of the current code
 | 
	
		| #38 | Reverseonly (RO) | bad | sticky | Normal | 
	
		| Can't drive forward. added before: 
1.10.6 (2004-02-27 03:50:38 UTC)
 removed after:
			still part of the current code
 | 
	
		| #39 | Ricochet (R) | good | unstable | Special | 
	
		| Shots bounce off walls. Don't shoot yourself! added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #40 | Right Turn Only (->) | bad | sticky | Standard | 
	
		| Can't turn right. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			1.7g2 - was 1.7g1 (2003-07-09 09:58:28 UTC)
 | 
	
		| #41 | Right Turn Only (RT) | bad | sticky | Normal | 
	
		| Can't turn left. added before: 
1.10.0 - was 1.9.x (2003-07-09 09:58:28 UTC)
 removed after:
			still part of the current code
 | 
	
		| #42 | Seer (SE) | good | unstable | Normal | 
	
		| See stealthed, cloaked and masquerading tanks as normal. added before: 
1.10.0 - was 1.9.x (2003-07-08 07:38:39 UTC)
 removed after:
			still part of the current code
 | 
	
		| #43 | Shield (SH) | good | unstable | Normal | 
	
		| Getting hit only drops flag. Flag flies an extra-long time. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #44 | Shock Wave (SW) | good | unstable | Special | 
	
		| Firing destroys all tanks nearby. Don't kill teammates! Can kill tanks on/in buildings. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #45 | Stealth (ST) | good | unstable | Normal | 
	
		| Tank is invisible on radar. Shots are still visible. Sneak up behind enemies! added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #46 | Steamroller (SR) | good | unstable | Normal | 
	
		| Destroys tanks you touch but you have to get really close. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #47 | Super Bullet (SB) | good | unstable | Special | 
	
		| Shoots through buildings. Can kill Phantom Zone. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #48 | Thief (TH) | good | unstable | Special | 
	
		| Steal flags. Small and fast but can't kill. added before: 
1.10.0 - was 1.9.x (2003-07-17 07:53:46 UTC)
 removed after:
			still part of the current code
 | 
	
		| #49 | Tiny (T) | good | unstable | Normal | 
	
		| Tank is small and can get through small openings. Very hard to hit. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #50 | Trigger Happy (TR) | bad | sticky | Normal | 
	
		| Tank can't stop firing. added before: 
1.10.6 (2004-02-26 01:26:36 UTC)
 removed after:
			still part of the current code
 | 
	
		| #51 | Useless (US) | good | unstable | Normal | 
	
		| You have found the useless flag. Use it wisely. added before: 
1.10.0 - was 1.9.x (2003-07-06 22:28:48 UTC)
 removed after:
			still part of the current code
 | 
	
		| #52 | Wide Angle (WA) | bad | sticky | Normal | 
	
		| Fish-eye lens distorts view. added before: 
1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after:
			still part of the current code
 | 
	
		| #53 | Wings (WG) | good | unstable | Normal | 
	
		| Tank can drive in air. added before: 
1.10.6 (2004-02-27 06:37:15 UTC)
 removed after:
			still part of the current code
 |