First database update: 2006-10-27 17:10:03 UTC
Last database update: 0 min :o)
Global BZFlag Login

To avoid misuse of the login credentials of your global BZBB account, please use the following link that will redirect to the BZstats site after successful login.
login @BZBB
Below you can find a list of all available flags. Not all flags might be available in the BZFlag version you are playing with.
The flag description is the same as the in-game description and is therefore available in English only.

Notice: Flags can only be added or removed when a new major release of BZFlag comes out. So (i.e.) the flag Bouncy (BY) had been implemented before minor version 1.10.6 was released, but it took until the major release 2.0.0 appeared to become officially part of the game. (You will not find this flag in a version before 2.0.0, because the minor versions have to be compatible within a major version.)

Team flags

Good superflags

Bad superflags

# Name Category Type Shots
#1 Acceleration (D) good unstable Standard
Tank accelerates faster. Good for dodging. [also called: Dodge Thrust; replaced by Agility (A)]
 added before: never been released (2003-11-20 16:23:22 UTC)
 removed after: never been released (2003-11-20 19:31:54 UTC)
#2 Agility (A) good unstable Normal
Tank is quick and nimble making it easier to dodge.
 added before: 1.10.6 (2004-03-07 09:52:36 UTC)
 removed after: still part of the current code
#3 Blindness (B) bad sticky Normal
Can't see out window. Radar still works.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#4 Blue Team (B*) blue normal Normal
If it's yours, prevent other teams from taking it. If it's not take it to your base to capture it!
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#5 Bouncy (BY) bad sticky Normal
Tank can't stop bouncing.
 added before: 1.10.6 (2004-03-06 04:18:34 UTC)
 removed after: still part of the current code
#6 Burrow (BU) good unstable Normal
Tank burrows underground, impervious to normal shots, but can be steamrolled by anyone!
 added before: 1.10.0 - was 1.9.x (2003-08-03 08:46:01 UTC)
 removed after: still part of the current code
#7 Cloaked Shot (CS) good unstable Cloaked
Shots are invisible out-the-window. Still visible on radar. Glow is still visible out-the-window. Watch out for ricochet!
 added before: 2.0.12 (2008-03-26 23:04:41 UTC)
 removed after: 2.0.16 (2011-05-31 06:51:46 UTC)
#8 Cloaking (CL) good unstable Normal
Makes your tank invisible out-the-window. Still visible on radar.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#9 Colorblindness (CB) bad sticky Normal
Can't tell team colors. Don't shoot teammates!
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#10 Forward Only (FO) bad sticky Normal
Can't drive in reverse.
 added before: 1.10.6 (2004-02-27 03:50:38 UTC)
 removed after: still part of the current code
#11 Genocide (G) good unstable Normal
Killing one tank kills that tank's whole team.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#12 Green Team (G*) green normal Normal
If it's yours, prevent other teams from taking it. If it's not take it to your base to capture it!
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#13 Guided Missile (GM) good unstable Special
Shots track a target. Lock on with right button. Can lock on or retarget after firing.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#14 High Speed (V) good unstable Normal
Tank moves faster. Outrun bad guys.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#15 Identify (ID) good unstable Normal
Identifies type of nearest flag.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#16 Invisible Bullet (IB) good unstable Normal
Your shots don't appear on other radars. Can still see them out window.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#17 Jamming (JM) bad sticky Normal
Radar doesn't work. Can still see.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#18 Jumping (JP) good unstable Normal
Tank can jump. Use Tab key. Can't steer in the air.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#19 Lag (LG) bad sticky Standard
Player sees extra lag. [two tries to implement it; discarded both times]
 added before: never been released (2004-10-18 06:00:39 UTC)
 removed after: never been released (2005-01-15 08:27:30 UTC)
#20 Laser (L) good unstable Special
Shoots a laser. Infinite speed and range but long reload time.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#21 Left Turn Only (<-) bad sticky Standard
Can't turn left.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: 1.7g2 - was 1.7g1 (2003-07-09 09:58:28 UTC)
#22 Left Turn Only (LT) bad sticky Normal
Can't turn right.
 added before: 1.10.0 - was 1.9.x (2003-07-09 09:58:28 UTC)
 removed after: still part of the current code
#23 Low Gravity (LG) good unstable Standard
The gravity is reduced. Tank jumps higher, falls slower.
 added before: 2.0.10 (2006-11-18 22:53:12 UTC)
 removed after: 2.0.16 (2011-05-31 06:51:46 UTC)
#24 Machine Gun (MG) good unstable Special
Very fast reload and very short range.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#25 Masquerade (MQ) good unstable Normal
In opponent's hud, you appear as a teammate.
 added before: 1.10.0 - was 1.9.x (2003-07-08 06:51:46 UTC)
 removed after: still part of the current code
#26 Momentum (M) bad sticky Normal
Tank has inertia. Acceleration is limited.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#27 Narrow (N) good unstable Normal
Tank is super thin. Very hard to hit from front but is normal size from side. Can get through small openings.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#28 No Jumping (NJ) bad sticky Normal
Tank can't jump.
 added before: 1.10.6 (2004-02-25 23:41:00 UTC)
 removed after: still part of the current code
#29 Obesity (O) bad sticky Normal
Tank becomes very large. Can't fit through teleporters.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#30 Oscillation Overthruster (OO) good unstable Normal
Can drive through buildings. Can't back up or shoot while inside.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#31 Phantom Zone (PZ) good unstable Special
Teleporting toggles Zoned effect. Zoned tank can drive through buildings. Zoned tank shoots Zoned bullets and can't be shot (except by superbullet, shock wave, and other Zoned tanks).
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#32 Purple Team (P*) purple normal Normal
If it's yours, prevent other teams from taking it. If it's not take it to your base to capture it!
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#33 Quick Turn (A) good unstable Standard
Tank turns faster. Dodge quicker.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: 1.10.4 (2004-03-07 09:40:18 UTC)
#34 Quick Turn (QT) good unstable Normal
Tank turns faster. Good for dodging.
 added before: 1.10.6 (2004-03-07 09:40:18 UTC)
 removed after: still part of the current code
#35 Rapid Fire (F) good unstable Special
Shoots more often. Shells go faster but not as far.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#36 Red Team (R*) red normal Normal
If it's yours, prevent other teams from taking it. If it's not take it to your base to capture it!
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#37 Reversecontrols (RC) bad sticky Normal
Tank driving controls are reversed.
 added before: 1.10.6 (2004-03-05 20:12:52 UTC)
 removed after: still part of the current code
#38 Reverseonly (RO) bad sticky Normal
Can't drive forward.
 added before: 1.10.6 (2004-02-27 03:50:38 UTC)
 removed after: still part of the current code
#39 Ricochet (R) good unstable Special
Shots bounce off walls. Don't shoot yourself!
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#40 Right Turn Only (->) bad sticky Standard
Can't turn right.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: 1.7g2 - was 1.7g1 (2003-07-09 09:58:28 UTC)
#41 Right Turn Only (RT) bad sticky Normal
Can't turn left.
 added before: 1.10.0 - was 1.9.x (2003-07-09 09:58:28 UTC)
 removed after: still part of the current code
#42 Seer (SE) good unstable Normal
See stealthed, cloaked and masquerading tanks as normal.
 added before: 1.10.0 - was 1.9.x (2003-07-08 07:38:39 UTC)
 removed after: still part of the current code
#43 Shield (SH) good unstable Normal
Getting hit only drops flag. Flag flies an extra-long time.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#44 Shock Wave (SW) good unstable Special
Firing destroys all tanks nearby. Don't kill teammates! Can kill tanks on/in buildings.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#45 Stealth (ST) good unstable Normal
Tank is invisible on radar. Shots are still visible. Sneak up behind enemies!
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#46 Steamroller (SR) good unstable Normal
Destroys tanks you touch but you have to get really close.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#47 Super Bullet (SB) good unstable Special
Shoots through buildings. Can kill Phantom Zone.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#48 Thief (TH) good unstable Special
Steal flags. Small and fast but can't kill.
 added before: 1.10.0 - was 1.9.x (2003-07-17 07:53:46 UTC)
 removed after: still part of the current code
#49 Tiny (T) good unstable Normal
Tank is small and can get through small openings. Very hard to hit.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#50 Trigger Happy (TR) bad sticky Normal
Tank can't stop firing.
 added before: 1.10.6 (2004-02-26 01:26:36 UTC)
 removed after: still part of the current code
#51 Useless (US) good unstable Normal
You have found the useless flag. Use it wisely.
 added before: 1.10.0 - was 1.9.x (2003-07-06 22:28:48 UTC)
 removed after: still part of the current code
#52 Wide Angle (WA) bad sticky Normal
Fish-eye lens distorts view.
 added before: 1.7c - release 2 (1999-06-01 00:00:00 UTC)
 removed after: still part of the current code
#53 Wings (WG) good unstable Normal
Tank can drive in air.
 added before: 1.10.6 (2004-02-27 06:37:15 UTC)
 removed after: still part of the current code
load time: 0.0709 sec