# |
Name |
Category |
Type |
Shots |
#1 |
Acceleration (D) |
good |
unstable |
Standard |
Tank accelerates faster. Good for dodging. [also called: Dodge Thrust; replaced by Agility (A)]
added before:
never been released (2003-11-20 16:23:22 UTC)
removed after:
never been released (2003-11-20 19:31:54 UTC) |
#2 |
Agility (A) |
good |
unstable |
Normal |
Tank is quick and nimble making it easier to dodge.
added before:
1.10.6 (2004-03-07 09:52:36 UTC)
removed after:
still part of the current code |
#3 |
Blindness (B) |
bad |
sticky |
Normal |
Can't see out window. Radar still works.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#4 |
Blue Team (B*) |
blue |
normal |
Normal |
If it's yours, prevent other teams from taking it. If it's not take it to your base to capture it!
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#5 |
Bouncy (BY) |
bad |
sticky |
Normal |
Tank can't stop bouncing.
added before:
1.10.6 (2004-03-06 04:18:34 UTC)
removed after:
still part of the current code |
#6 |
Burrow (BU) |
good |
unstable |
Normal |
Tank burrows underground, impervious to normal shots, but can be steamrolled by anyone!
added before:
1.10.0 - was 1.9.x (2003-08-03 08:46:01 UTC)
removed after:
still part of the current code |
#7 |
Cloaked Shot (CS) |
good |
unstable |
Cloaked |
Shots are invisible out-the-window. Still visible on radar. Glow is still visible out-the-window. Watch out for ricochet!
added before:
2.0.12 (2008-03-26 23:04:41 UTC)
removed after:
2.0.16 (2011-05-31 06:51:46 UTC) |
#8 |
Cloaking (CL) |
good |
unstable |
Normal |
Makes your tank invisible out-the-window. Still visible on radar.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#9 |
Colorblindness (CB) |
bad |
sticky |
Normal |
Can't tell team colors. Don't shoot teammates!
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#10 |
Forward Only (FO) |
bad |
sticky |
Normal |
Can't drive in reverse.
added before:
1.10.6 (2004-02-27 03:50:38 UTC)
removed after:
still part of the current code |
#11 |
Genocide (G) |
good |
unstable |
Normal |
Killing one tank kills that tank's whole team.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#12 |
Green Team (G*) |
green |
normal |
Normal |
If it's yours, prevent other teams from taking it. If it's not take it to your base to capture it!
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#13 |
Guided Missile (GM) |
good |
unstable |
Special |
Shots track a target. Lock on with right button. Can lock on or retarget after firing.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#14 |
High Speed (V) |
good |
unstable |
Normal |
Tank moves faster. Outrun bad guys.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#15 |
Identify (ID) |
good |
unstable |
Normal |
Identifies type of nearest flag.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#16 |
Invisible Bullet (IB) |
good |
unstable |
Normal |
Your shots don't appear on other radars. Can still see them out window.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#17 |
Jamming (JM) |
bad |
sticky |
Normal |
Radar doesn't work. Can still see.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#18 |
Jumping (JP) |
good |
unstable |
Normal |
Tank can jump. Use Tab key. Can't steer in the air.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#19 |
Lag (LG) |
bad |
sticky |
Standard |
Player sees extra lag. [two tries to implement it; discarded both times]
added before:
never been released (2004-10-18 06:00:39 UTC)
removed after:
never been released (2005-01-15 08:27:30 UTC) |
#20 |
Laser (L) |
good |
unstable |
Special |
Shoots a laser. Infinite speed and range but long reload time.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#21 |
Left Turn Only (<-) |
bad |
sticky |
Standard |
Can't turn left.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
1.7g2 - was 1.7g1 (2003-07-09 09:58:28 UTC) |
#22 |
Left Turn Only (LT) |
bad |
sticky |
Normal |
Can't turn right.
added before:
1.10.0 - was 1.9.x (2003-07-09 09:58:28 UTC)
removed after:
still part of the current code |
#23 |
Low Gravity (LG) |
good |
unstable |
Standard |
The gravity is reduced. Tank jumps higher, falls slower.
added before:
2.0.10 (2006-11-18 22:53:12 UTC)
removed after:
2.0.16 (2011-05-31 06:51:46 UTC) |
#24 |
Machine Gun (MG) |
good |
unstable |
Special |
Very fast reload and very short range.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#25 |
Masquerade (MQ) |
good |
unstable |
Normal |
In opponent's hud, you appear as a teammate.
added before:
1.10.0 - was 1.9.x (2003-07-08 06:51:46 UTC)
removed after:
still part of the current code |
#26 |
Momentum (M) |
bad |
sticky |
Normal |
Tank has inertia. Acceleration is limited.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#27 |
Narrow (N) |
good |
unstable |
Normal |
Tank is super thin. Very hard to hit from front but is normal size from side. Can get through small openings.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#28 |
No Jumping (NJ) |
bad |
sticky |
Normal |
Tank can't jump.
added before:
1.10.6 (2004-02-25 23:41:00 UTC)
removed after:
still part of the current code |
#29 |
Obesity (O) |
bad |
sticky |
Normal |
Tank becomes very large. Can't fit through teleporters.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#30 |
Oscillation Overthruster (OO) |
good |
unstable |
Normal |
Can drive through buildings. Can't back up or shoot while inside.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#31 |
Phantom Zone (PZ) |
good |
unstable |
Special |
Teleporting toggles Zoned effect. Zoned tank can drive through buildings. Zoned tank shoots Zoned bullets and can't be shot (except by superbullet, shock wave, and other Zoned tanks).
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#32 |
Purple Team (P*) |
purple |
normal |
Normal |
If it's yours, prevent other teams from taking it. If it's not take it to your base to capture it!
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#33 |
Quick Turn (A) |
good |
unstable |
Standard |
Tank turns faster. Dodge quicker.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
1.10.4 (2004-03-07 09:40:18 UTC) |
#34 |
Quick Turn (QT) |
good |
unstable |
Normal |
Tank turns faster. Good for dodging.
added before:
1.10.6 (2004-03-07 09:40:18 UTC)
removed after:
still part of the current code |
#35 |
Rapid Fire (F) |
good |
unstable |
Special |
Shoots more often. Shells go faster but not as far.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#36 |
Red Team (R*) |
red |
normal |
Normal |
If it's yours, prevent other teams from taking it. If it's not take it to your base to capture it!
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#37 |
Reversecontrols (RC) |
bad |
sticky |
Normal |
Tank driving controls are reversed.
added before:
1.10.6 (2004-03-05 20:12:52 UTC)
removed after:
still part of the current code |
#38 |
Reverseonly (RO) |
bad |
sticky |
Normal |
Can't drive forward.
added before:
1.10.6 (2004-02-27 03:50:38 UTC)
removed after:
still part of the current code |
#39 |
Ricochet (R) |
good |
unstable |
Special |
Shots bounce off walls. Don't shoot yourself!
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#40 |
Right Turn Only (->) |
bad |
sticky |
Standard |
Can't turn right.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
1.7g2 - was 1.7g1 (2003-07-09 09:58:28 UTC) |
#41 |
Right Turn Only (RT) |
bad |
sticky |
Normal |
Can't turn left.
added before:
1.10.0 - was 1.9.x (2003-07-09 09:58:28 UTC)
removed after:
still part of the current code |
#42 |
Seer (SE) |
good |
unstable |
Normal |
See stealthed, cloaked and masquerading tanks as normal.
added before:
1.10.0 - was 1.9.x (2003-07-08 07:38:39 UTC)
removed after:
still part of the current code |
#43 |
Shield (SH) |
good |
unstable |
Normal |
Getting hit only drops flag. Flag flies an extra-long time.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#44 |
Shock Wave (SW) |
good |
unstable |
Special |
Firing destroys all tanks nearby. Don't kill teammates! Can kill tanks on/in buildings.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#45 |
Stealth (ST) |
good |
unstable |
Normal |
Tank is invisible on radar. Shots are still visible. Sneak up behind enemies!
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#46 |
Steamroller (SR) |
good |
unstable |
Normal |
Destroys tanks you touch but you have to get really close.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#47 |
Super Bullet (SB) |
good |
unstable |
Special |
Shoots through buildings. Can kill Phantom Zone.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#48 |
Thief (TH) |
good |
unstable |
Special |
Steal flags. Small and fast but can't kill.
added before:
1.10.0 - was 1.9.x (2003-07-17 07:53:46 UTC)
removed after:
still part of the current code |
#49 |
Tiny (T) |
good |
unstable |
Normal |
Tank is small and can get through small openings. Very hard to hit.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#50 |
Trigger Happy (TR) |
bad |
sticky |
Normal |
Tank can't stop firing.
added before:
1.10.6 (2004-02-26 01:26:36 UTC)
removed after:
still part of the current code |
#51 |
Useless (US) |
good |
unstable |
Normal |
You have found the useless flag. Use it wisely.
added before:
1.10.0 - was 1.9.x (2003-07-06 22:28:48 UTC)
removed after:
still part of the current code |
#52 |
Wide Angle (WA) |
bad |
sticky |
Normal |
Fish-eye lens distorts view.
added before:
1.7c - release 2 (1999-06-01 00:00:00 UTC)
removed after:
still part of the current code |
#53 |
Wings (WG) |
good |
unstable |
Normal |
Tank can drive in air.
added before:
1.10.6 (2004-02-27 06:37:15 UTC)
removed after:
still part of the current code |